A strategic game with a great potential and an evident Battlestar Galactica overall mood. The dev is super responsive, is patching every bug we wrote and following community suggestions. The game itself it's still WIP, but yet very enjoyable, and the price is super fair as I expected for the full game with the campaign at least 15-20$ (it's not a wave shooter, it's a roomscale RTS like Homeworld). The interface is growing patch after patch, but I would say than zoom or drag a whole space battlefield with your own hands is yet gorgeous. At the moment 20/20 positive review here, let's give our support to this project.
Saga of the Void: Admirals
- Release Date:
- Aug 2, 2017
- Developer:
- RowlesCorp Studios
- Publisher:
- Self-Published
- Platforms:
- Windows
Game Tags
About This Game
features
- Scale yourself over 400,000 times life size and command your fleets from above or scale right down to life size and watch towering ships duel around you.
- Enjoy full cross platform multiplayer allowing you to play against and with players all around the globe in multiplayer matches!
- Take Advantage of absolute bot support allowing Co-op matches and a full campaign ladder of increasingly challenging missions!
- Use any of 12 ships in full 50+ ship battles against upto 5 players and/or bots at a time!
Screenshots
User Reviews
CapitalShip VR has the beginnings of an epic game. However, it falls short of reaching the goal line. With only three skirmish maps (all of which appear to be the same with different backgrounds) and five difficulty settings, CapitalShip VR is missing the rest of the recipe for a great game. And as an RTS, it falls flat on it's face as the strategy is simply making as many miners as possible and overwhelming the fleet; The AI does little to respond to your assaults. Controls are not very intuitive and the tutorial does little to alleviate the confusion. The game promises that you can make formations but it seems each time I have tried the ships just kind of move toward the enemy, at their own paces and not as a formation. Selecting and deselecting ships doesn't seem very natural as the selection is done with a sort of cone and you tend to grab the wrong ships or clusters of ships that you don't want to move. On that, ships tend to crash into each other without even attempting to avoi...
Its great. Got the homeworld vibe going. Though could use some polish First RTS game on the Vive that has a great sense of scale. Its aweing to see ships duke it out from the bridge of your capitol ship. Pros: Skirmish Mode with varying difficulties Very intuitive controls, was very easy to get pick up and play. Absolutely massive sense of scale. Variety of Ships with different roles and attributes Active Dev. Cheap! Cons Sound FX, Music could use some work. While the ship models are beautiful, the visual effects (explosions) could use an update. Some Performance issues in some of the larger battles. Pathfinding needs a lot of work. Ships will often collide with each other and don't seem to maintain formations. Overall this is an excellent start. I enjoyed this game and look forward to more.
It's early, but there's a lot of promise here. The ships look great and the controls are intuitive. I like that you can use roomscale or choose to stand/sit with no disadvantages. The game just needs more to do in the campaign and skirmishes but I've no doubt it's coming.
It's early days yet, but with the improvements I've seen only over the last few days I'm probably going to enjoy this game a whole lot once it gets some more content. For right now, as of me typing this, it's pretty much just a defense mission and an assault mission, and a splash of tutorial, but the framework is becoming very solid. If you want to get in on the ground floor to see it grow, this is excellent example of what Early Access is supposed to be.
It's a very good idea for a vr game... a few bugs but for it to be in early access and like $5 I'm coo with the few hicups. The dev has been very helpful and has fixed a few of the bugs i pointed out within hours of posting them. The controls are simple and easy to pick up.
I really REALLY wanted to love this, but the final release is still little more than a tech demo. Not that I expected a AAA RTS, and for the 1$ sale I got, its OK for an hr. It looks like most of the positive reviews were from EA based on potential and the great progress the responsive dev was making. Pros: - tactical VR space fleet - decently crisp gfx and visually differentiated unit types - good unit variety with different weapon systems and purposes - campaign, skirmish w/ bots, multiplayer (if you can find someone else playing) - minimap Cons: - no plot at all - no objectives beyond kill or be killed - no actual RTS elements, looks like these were planned but dropped -- no resourcing, no mission to mission state, no research/upgrades/promotions, no unit building facilities, etc - in practice, it's more tactical than strategic -- each mission starts with some credits to buy a small fleet with and you earn somewhat more credits during the mission -- each mission starts fresh wit...
I definitely like the Idea of this game. The controls are a bit clunky, which mostly ruins it for me, but maybe I just need to give it a bit more time.
This game is pretty amazing. I can see a lot of potential. Hopefully the game will be expanded so that we can have fleets like homeworld! I think the only negative I can come up with is that I would like to be able to stand on the bridge of any ship so that I can watch the fleets battle outside and not have to put my main ship at risk. Even if it was only the cruisers and/or destroyers. It's games like this that will change the RTS genre forever.
I barely played this as I have a CV1 and the Touch controllers aren't officially supported yet; they show up as Vive controllers and the functionality doesn't translate very well. Nevertheless, I can't wait to really get into this game. The sense of scale and the ship models, as well as the ability to manoevre ships in 3D is amazing. Truly, this could be the Homeworld of the VR generation. Also, the Dev is super friendly and responsive. Clearly, it is lacking in some areas -- for example, the explosions are kinda dinky for now and the UI is not all that user friendly. Still, if you have a VR headset and like space games, surely you can afford the measly 6.99 to buy this ! It costs less than a pack of smokes in Canada, FFS !
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System Requirements
Minimum
- OS *: Windows 7
- Processor: i5 4590
- Memory: 4 GB RAM
- Graphics: Nividia GTX 970
- DirectX: Version 11
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
Recommended
- OS *: Windows 8.1
- Processor: i7 4770
- Memory: 8 GB RAM
- Graphics: Nividia GTX 980
- DirectX: Version 11
FAQ
How much does Saga of the Void: Admirals cost?
Saga of the Void: Admirals costs $7.99.
What are the system requirements for Saga of the Void: Admirals?
Minimum: Minimum: OS *: Windows 7 Processor: i5 4590 Memory: 4 GB RAM Graphics: Nividia GTX 970 DirectX: Version 11 VR Support: SteamVR or Oculus PC. Standing or Room Scale Recommended: Recommended: OS *: Windows 8.1 Processor: i7 4770 Memory: 8 GB RAM Graphics: Nividia GTX 980 DirectX: Version 11
What platforms is Saga of the Void: Admirals available on?
Saga of the Void: Admirals is available on Windows PC.
Is Saga of the Void: Admirals worth buying?
Saga of the Void: Admirals has 93% positive reviews from 27 players.
When was Saga of the Void: Admirals released?
Saga of the Void: Admirals was released on Aug 2, 2017.
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