It's not the prettiest game by any means but it's definitely one of the more fun games to come out of Greenlight. Played til the first boss and had to stop because other things distracted me. Definitely can appreciate a game that goes by the better "Gameplay over Graphics" that too many newer games take by releasing steaming piles of shit and especially since the developer is just a single guy, mad respect. 10/10 Would dash again.
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About This Game
You will have to think fast to defeat the different enemies you will encounter. Parrying, using your boost and being creative with your combos are essential tools to your survival. Mastering Proxy Blade will require both your wits and reflexes. Be prepared!
Do you have what it takes to stop Anima and his army of rogue machines?
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User Reviews
This was a game I had heard nothing about but took a random flyer on it during the recent Steam sale because it looked interesting and was only $1, and it's been a very pleasant surprise. Created by a lone developer, it's stripped down to focus solely on the combat -- a couple paragraphs of story, simple but functional graphics reminiscent of an uprezzed Unreal, no need to unlock moves, no bloated combo lists, no puzzles to solve, no RPG elements, just room after room of different configurations of evil robots to hack to bits. Fortunately, the combat system stands up to the weight placed on it. You play some sort of robotic samurai, and can use a mix of standard melee slashes, special moves that work well against unshielded enemies, and powered attacks that cut through shields better but drain an energy meter that you also need to use for rocket dashes. The rocket dashes are one of two main defensive options -- they give you a lot of speed and maneuverability, but no invincibility fr...
This game doesn't quite feel like it's a finished game, just yet. I'm uncertain if the developer understood what kind of combat system they were making. See, while the greenlight page and the developer's blog both made suggestions that it's a similar breed of game to Devil May Cry or Bayonetta, it really isn't. The gameplay ends up being a balance closer to Ninja Gaiden, where one spends much of their time kiting enemies to leave one vulnerable enough to actually deal some damage. Between the wide area attacks, and large enemies with uncounterable (though not unblockable, as I first thought) attacks, and projectile attacks, almost every enemy in the game encourages the player to stay away as defense. This in of itself isn't a bad thing; it can lead to hit and run tactics, which I had initially tried, only to realize that it's near impossible to do so. Except, the tools the player has aren't built for kiting, or for hit and run. They're built for dueling. One on one fights against ene...
I find this game really really hard. But I think it's good. http://youtu.be/0-vnPIHXpyM http://youtu.be/T80pxMECUfo For me the experience of this game was as described, the difficulty is pretty hardcore. You have to be able to react instantly in order to block attacks, with certain enemies there is only a specific window of opportunity during which you are able to damage them. You only have a relatively small amount of health which does not regenerate and you seldom come across extra health. The first boss encounter was hard for me, but it's sequence of attacks appeared to be very scripted. So you can basically learn when to parry and when to attack by rote, but that obviously can take a lot of trial and error which it did for me. I died a lot using that method lol. Another reason that this game was hard for me was simply because I kept pressing parry instead of attack and vice versa. I need to play more to get used to the controls and I'm also probably just not used to the Xbox 360 c...
Easy to learn, but hard to master. The combat system is fairly basic but has a lot of depth. The game has no cutscenes, and almost no story. It just throws you right into the action after a basic tutorial. Very short but satisfying game. My only complaint is there's only two boss fights. An extra one would have done wonders for this game.
Proxy Blade Zero is a simple yet satisfying robot swordfighting game that rewards quick reaction times and knowing when your attack opportunities are open (this aspect feels similar to melee combat in the Souls games - at least for me - as most of the time you can't just run in and mash the attack button). The combat feels good and pulling off a good string of attacks/dodges without being hit is challenging, yet fun. New enemy types have appeared frequently, enemy groups are nicely varied and it doesn't pull many cheap tricks either. Music is great, fits the tone of the gameplay very well and the visuals are done well too. It's not the most detailed look in the world but the animations are good, the robots look good and the lighting/attack effects have a bright, vivid design. If you think this game isn't worth $7 ($5.60 on sale) because of the way it looks then you're a baby, in a big budget cinematic game it's fine to expect top of the line visuals because the story and graphics have ...
What can I say about this game? It's hard and unforgiving. I enjoyed this game, I really did, but most people probably won't. The game has a good difficulty climb, everytime they introduce a new enemy, you fight it 1v1 before you fight it in a group. you have about 3 melee attacks, a boost, and a parry, not a block, a parry, so you have to time it right. The graphics aren't anything special, but nothing bad. This game requires good tactics and strategy of pure hack and slash which keeps it from getting boring. The game is divided into to "chapters" and if you get a gameover, you have to start the whole chapter all over again, which can get annoying, luckily, bosses have their own chapter. The bosses are actually the easiest part of the game and it's REALLY short. I can't recommend this game to most players because it's hard and you will die A LOT, but if you're someone that feels like you're trapped in a world of cake-walks, this game is for you.
Someone has already said it better, but I'll re-iterate my own high lights on why I can't recommend this game. It's obviously inspired by japanese action games like Devil May Cry or Ninja Gaiden, and does have some nice ideas, but it's player balance doesn't match it's enemy balance. See, the player must get close and split apart the enemies and kite one away to properly fight it. However enemies are frequently in groups in small areas with little opportunity to fight. Even on easy, this poor balance made the game feel more difficult than DMC on hard. Every bit of the promise for fun is also marred by poor UI and indications. For instance, I reached chapter 3 on my save file (which I died twice in for extremely cheap reasons). When I returned to the title, there appeared no way to exit the game. So I selected my profile which showed no progress (read 0%) just to quit. I fortunately did have a controller to play, however the controller layout felt so awkward, as if the devs never playe...
If you put Killer is Dead into a cyberpunk setting, this would be the result... Fun game!
"Proxy Blade Zero is a hardcore action game with technical combat." Truer words have never been spoken. I mean this as the highest compliment: This game would have been right at home on the PlayStation 2. As this game was on the 360 first, and the start-up urges you to use a controller, I will speak in such terms. Y is your Attack. X is your Parry. Right Trigger is your glide (a "dodge" that isn't, but which is used AS a dodge, if that makes sense). That's pretty much it (and then there is a Lock-on with Left Trigger and another button that cycles your targets, but I never use it). Any enemy that has a Shield can attack while being attacked. A button-masher this is not; you must be discerning in when you do what. Most actions can be cancelled into other ones - still, the game is very hardcore and very punishing of the slightest mistake. When you encounter a new sort of enemy, the first battle with them is a 1v1 so that you might learn of their techniques. Very quickly, the room...
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System Requirements
Minimum
- OS *: Windows Vista or superior
- Processor: Intel Core 2 Duo 2.4Ghz
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 5750 1GB or Nvidia GTS 250 1GB
- DirectX: Version 10
- Storage: 1 GB available space
- Additional Notes: Xbox gamepad recommended for optimal play
FAQ
How much does Proxy Blade Zero cost?
Proxy Blade Zero costs $9.99.
What are the system requirements for Proxy Blade Zero?
Minimum: Minimum: OS *: Windows Vista or superior Processor: Intel Core 2 Duo 2.4Ghz Memory: 4 GB RAM Graphics: AMD Radeon HD 5750 1GB or Nvidia GTS 250 1GB DirectX: Version 10 Storage: 1 GB available space Additional Notes: Xbox gamepad recommended for optimal play
What platforms is Proxy Blade Zero available on?
Proxy Blade Zero is available on Windows PC.
Is Proxy Blade Zero worth buying?
Proxy Blade Zero has 77% positive reviews from 100 players.
When was Proxy Blade Zero released?
Proxy Blade Zero was released on Jul 28, 2014.
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