I was [b]really[/b] excited for this game, and followed the development for a while. I just can't recommend the game, though. I love roguelikes and have played a number of them (Caves of Qud, ToME, DCSS, etc.), and this game isn't nearly as fun as any of those. The controls are akward, the UI is clunky, the missions are boring, and it's hard to even see what is going on. I gave it a shot, and was sorely disappointed. EDIT: Developer responded, apparently they have updated the game. I won't be playing it, though as I was turned off by the initial release and refunded the game. Hopefully the kinks were worked out and the game is as good as it seemed it was going to be prerelease. Cheers.
Dragon Fin Soup
- Release Date:
- Nov 3, 2015
- Developer:
- Grimm Bros, LLC
- Publisher:
- Grimm Bros, LLC
- Platforms:
- Windows
Game Tags
About This Game
Meet Red Robin - a charming, yet raging alcoholic bounty hunter, who’d rather get into a bar fight than deliver baked goods. Players must take up Robin’s blades and set out across Asura, a lushly colorful fantasy world that sits on the back of an enormous space turtle, on a journey to discover the secrets of her bloody past.
WARNING!!!
This game is not for the casual player and can be highly addictive.
Dragon Fin Soup contains the following:
- Superfluid turn-based tactical combat
- Raging alcoholic bounty hunter heroine
- New procedurally generated world each time you play
- Mercenaries for hire and awesome pets to collect
- Over 60+ hours of roguelike gameplay in Story, Survival & Labyrinth modes
Dragon Fin Soup is hand crafted by a 5 person indie development team - Grimm Bros LLC.
Learn more about Dragon Fin Soup at www.DragonFinSoup.com!
Screenshots
User Reviews
Sadly I will have to give this title a "thumb down". As we know amazing art assets does not create an amazing experience. I can see a lot of poor decision that the dev team made for convinience( like given more ephasis to the portability of the product) by sacrificing game experience itself. -Front Ortho-cam is rather unefficient to handle multiple overlaying scene objects that are more than one square unit tall. -No key shortcuts or key remaping options (after all you dont use keys on a tablet or phone right?). -There is a lack of user feedback and tons of redability problems. That said the art would be the only thing that could justify the current price. If you are not art an art oriented person I would suggest you to think twice before purchasing this title. =====================Second Edition================== Hello Ash and Grimm Bros Team, It is nice to see that the dev team is willing to improve the current product and hear the customers’ opinions and observations. Sinc...
Poor controls lead to frustrating fights at times. Other than that, it's a cute roguelike game that can be brutally hard in some areas out of nowhere. Sometimes, you'll be hit by a mob and you won't know where it came from (ranged attack). Graphically the game looks like a flash game from a tablet and you can tell too because the options don't allow for mouse scrolling right now. It's a downvote for me right now due to the bad controls and the price. On a tablet, this would be 5 bucks. But since we get the "privelege" of 1080p we have to pay nearly 20 dollars for this.
Simply put: this game is not worth $22.00, and I would only recommend this game if it appeals to you AND is offered at $10.00 or less (at which point I will switch my rating and judge less harsh in my review) PROS: - Feels very satisfying being able to 'kite' enemies with your shotgun blasts with AoE damage while your pets soak up damage. Best feature hands down. - The characters have solid amount of energy in dialogue and art. - Unlockable playable characters for replay value. - Music is surprisingly impressive. CONS: - There is a huge lack of a main objective/plot/quest. I've spent the entire game so far just talking to a bar owner for pointless side quests (it's the only way to progress). - Lack of wit in dialogues, which is odd/disappointing for these types of games. - Animations are played at ~6 frames/second and it makes it feel like a RPG Maker game. - Being "turn-based" means nothing. It feels weird and unnecessary; playing it in real time would make the game feel smoother a...
First, let me address some of the issues that people bring up. It's turn-based like old rogue games. Each time you move or attack, the enemies move or attack. You fight in the cardinal directions, so you need to be smart about your positioning. All of this is as-designed. Making this a real-time game would make it a different game. If you're looking for something real-time, then you'd need to look for a different game. Part of the fun is predicting enemy actions and movements, making a deliberate choice, and being surprised. Related, you can't turn on a grid, but really, how hard is it to mentally overlay squares on the map? The UI is not fantastic, but it's not horrible, either. Press a key (U) to open up the high-level menu, then navigate between inventory, equipment, crafting, etc. Sometimes it's easier to use a mouse within some of those sub-menus. I don't understand how this is all that different from Skyrim. It's not the pinnacle of user interface design, but I don't think it s...
Idea is good, the implementation is not. Pros: + pleasent graphics and animation; + humor in dialogs; Cons: - repetitive boring music; - repetitive boring gameplay: fishing, digging, crafting and at some point fighting are not enjoyable anymore; - weird mechanic: lucky dodges, stats which doesn't tell/explain anything, all same weapons/gear; - poor UI, game is targeting too many platforms and as always PC version suffer: lack of keybindings, partially working hotkeys (you can open inventory with F1, but you can't close it with F1), with mouse is easier to talk to npc, but impossible to combat; - perspective is weird: it's unclear where are obstacles, walls below obscure view; - effects: fog, strange lightning change; - primitive AI. - map: it's half-opaque, hard to see on certain background, maximized map is absolute crap, colors indication is terrible (red enemies and green friends are ok, rest = crap). - bugs: got many UI related bugs, disabling touch-screen will disable mouse lol...
Very charming little roguelike, but I would wait for a sale. https://youtu.be/nh1OcJD7Uz0 While the combat itself is not on the same level of complexity as something like Dungeon Crawl Stone Soup, ADOM, ect. There is still a decent amountof depth to it in terms of equipment, spells and unlockables. The art direction, monster design and soundtrack are fantastic and the story isn't so bad either. The characters are unique and while at first I thought I was going to get tired of the main character due to her being described as a raging alcoholic, I was pleasantly surprised that she ends up being funny and not at all annoying. The other reviews mention the controls being sluggish but I found that all movement and actions were actually very smooth, I was playing with a keyboard and WASD though. I've never played a roguelike with a controller before but I might check it out and update this review with a look at that. Overall, if you're into coffee break roguelikes then I'd highly reco...
I watched a friend play this on Twitch and I fell in love with it without even trying it. I immediately recognised it as a traditional, old school Roguelike game, and being a fan of that genre I'm finding it amusing how game reviews keep describing it as a blend of Tactical RPG and Roguelike, or a blend of Chrono Trigger and Diablo, or whatever. Naw, it's straight up old school Roguelike gameplay, and I love it. I keep picking up hints that this is a game made by people who love video games, just little references to other games here and there. This makes the game very enjoyable for me. I'm actually playing it on a computer that's not at all deisgned for gaming (a bargain bin, single core laptop) and the game is playing just fine, minus some lengthly loading times. Since it's a turn based game I can't see this being much of a problem. So good job! My only complaints just far, echoing some of the others I've read, is that there's no way to rebind keys. The game also promises qu...
To sum up: It looks good but feels wrong. It feels like a casual game and a bad port and something that could be fun. I hope the devs polish this a lot. The PC release needs to play well on a PC. Let's start with some basic things, controls. Though the devs have stated that the pc is their primary platform, they don't play by longstanding pc conventions. What do you expect 'esc' to do in a game for pc? Nothing? Oh, wait, it exits menus, but does not bring up an options menu with load and save and most importantly - quit?! How about "alt-tab'? In full screen, nothing, nada, zilch. That's not right. In a roguelike, dungeon crawler, rpg, etc, pushing the "i" key should bring you to your inventory. And it should be customisable. These are only a few of the issues. All in all it feels like a bad port made primarily for gamepads or touchscreens. I play with mouse and keyboard and have the option of a touchscreen. Touchscreen is too tedious and not precise enough for the action...
This is first and foremost a game similiar (very) to Dungeons Of Dredmor; hence a rogue-like; even when it also offers a campaing mode without the typical permadeath. gamepay works just like in Dredmor, basicaly the game is turnbased: move, attack, use items skills; every action uses one "turn", you enemies and allies (you can have up to two pets at once fighting for ya) move after you made your "turn"; similiar to Dredmor you can either play the game more fast paced or take your time..the choice is up to. what the game differs from Dredmor and other rogue-likes is the character-system, there is no skill/talent or anything progression; when you level you get stat-upgrades automaticaly, which take away alot of the good rogue-likes normaly present: character-building; yes, you can still make different choices depending on your equipment (which there`s a metric ton of...and wearable at the same time)...but still it feels alot more shallow than normal rogue-likes/lights. new skills/spel...
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System Requirements
Minimum
- OS *: Windows 7
- Processor: 1.7 GHz Dual Core or Greater
- Memory: 2 GB RAM
- Graphics: Video Card: 512 MB
- Storage: 2 GB available space
- Additional Notes: OpenGL 4.1
FAQ
How much does Dragon Fin Soup cost?
Dragon Fin Soup costs $19.99.
What are the system requirements for Dragon Fin Soup?
Minimum: Minimum: OS *: Windows 7 Processor: 1.7 GHz Dual Core or Greater Memory: 2 GB RAM Graphics: Video Card: 512 MB Storage: 2 GB available space Additional Notes: OpenGL 4.1
What platforms is Dragon Fin Soup available on?
Dragon Fin Soup is available on Windows PC.
Is Dragon Fin Soup worth buying?
Dragon Fin Soup has 61% positive reviews from 100 players.
When was Dragon Fin Soup released?
Dragon Fin Soup was released on Nov 3, 2015.
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