Kristallijn game banner

Kristallijn

$4.99
Release Date:
Developer:
Gaël Bourhis
Publisher:
Gaël Bourhis
Platforms:
Windows
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About This Game

ABOUT

Explore an abandoned club intermittently lit by strobe lights and try to follow in the footsteps of a strange dancer.


Kristallijn is a short first-person ambient game designed by Gaël Bourhis with music by Romain Enselme.

It plays on strobe effects, time dilation, subtle space modifications and a deep atmosphere to create anticipation and suspense in a ~fifteen minutes audio visual experience.

FEATURES

  • A short but deep and detailed 15-20 minutes experience.
  • Suspenseful atmosphere without jumpscares.
  • Immersive polyrythmic light shows.
  • Time dilation / Space warp / Out-of-body experience & uncanny valley.

MORE INFO

  • The games features strobe lights, player discretion is advised.
  • Sound is paramount to the experience and headphones are highly recommended.
  • Best played in a dark and quiet environment.

Screenshots

User Reviews

Overwhelmingly Positive
21 user reviews
100%
Positive
28 min at review
Recommended

Kristallijn is an interesting experience that takes roughly 30 to 40 minutes to complete. This is one of those games, maybe sort of like "Emporium," whose meaning can be hard to decipher and subject to different interpretations. It takes place at a club--the place looks close to being deserted--in what would appear to be the outskirts of a southwestern town or city. Anyway, the lights are on and the music is playing but no one is home except for you and a solitary, mute female dancer. You follow her--or is she following you?--through winding corridors and chambers. It's a sinister, menacing atmosphere and the music is well suited to the surroundings throughout. There are scenes when you can get close enough to make eye contact, however fleeting, with the dancer and it's very weird. It would seem she's a lonely, troubled person but at the same time it's as though she feels completely "at home" inside the club setting. It's just a weird, sublime experience and the ending is jarring. The ...

10 helpful
28 min at review
Recommended

Honestly, a shocker from start to finish. The way this game manipulates lights and short looped movements is incredible. I adore the simplicity and how anxiety inducing this game gets, but the ending...hits too close to home. You get in such a loop of pausing and waiting for things to move and see where you need to go, then the ending breaks you out of that cycle and its just. 100/10. Cmon, you have 3 dollars to spare, just play it and experience the wonderful work that is kristallijn :)

8 helpful
17 min at review
Recommended

It's intense. A neon-brutalist nightmare. Had me shivering in a good way. I think I need to go take a walk to process it. Heavy. Uncanny. Not for everyone.

7 helpful 1 funny
15 min at review
Recommended

It feels like what you imagine being an insane sociopathic murderer is like .. Or waking up and finding yourself the victim of an insane sociopathic murderer. There are no jump scares, but sometimes it feels like the entire experience is a jump scare As someone who has gone to many electronic art galleries, this felt like an exhibition It's a little pretentious .. But .. I still recommend it.

5 helpful 1 funny
18 min at review
Recommended

If you can stomach the flashing lights and harsh sounds, this may be one of the most memorable games you ever play. It is for me - I thought about it days after finishing it - and it lasts for only 20-30 minutes! It has a very unique atmosphere.

3 helpful
13 min at review
Recommended

Huh. I was planning to give this a negative review until I got near the end. If you appreciate David Lynch films, you may enjoy this short experience.

3 helpful
12 min at review
Recommended

Short walking sim. Really nice aesthetics, good sound design and liminal vibes. My eyes hurt a bit though. Don't play if you dont like flashing lights.

3 helpful
1 hrs at review
Recommended

Such a remarkable play with light// sound and an art game par excellence. In some next project, perhaps even further exploring the superimposed realities/views, that was kind of exciting. Thanks for this interesting experience. Highly recommended for friends of experimental spaces.

3 helpful
11 min at review
Recommended

Decent little walking sim that feels mostly like a tech demo about lightning especially heavy strobophobic effects. If you can't handle those, this game is not for you. Otherwise it's all right if you get it in sale as it is really short (10 minutes).

2 helpful
12 min at review
Recommended

This is certainly an evocative experience, but [i]holy fuck MY EYES[/i] Most deserved strobe warning in human history, this game has some of the harshest flashing lights I've ever seen. That's what makes the experience so unique, I suppose, but know what you're getting into. This thing is not afraid to absolutely bombard you with light and sound.

2 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2.0GHz CPU
  • Memory: 2 GB RAM
  • Graphics: 2GB graphics card (GeForce 760m or equivalent)
  • DirectX: Version 11
  • Storage: 200 MB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 2.0GHz CPU
  • Memory: 4 GB RAM
  • Graphics: 4GB graphics card (GeForce 960m or higher)
  • DirectX: Version 11
  • Storage: 200 MB available space

FAQ

How much does Kristallijn cost?

Kristallijn costs $4.99.

What are the system requirements for Kristallijn?

Minimum: Minimum: OS *: Windows 7 Processor: 2.0GHz CPU Memory: 2 GB RAM Graphics: 2GB graphics card (GeForce 760m or equivalent) DirectX: Version 11 Storage: 200 MB available space Recommended: Recommended: OS: Windows 10 Processor: 2.0GHz CPU Memory: 4 GB RAM Graphics: 4GB graphics card (GeForce 960m or higher) DirectX: Version 11 Storage: 200 MB available space

What platforms is Kristallijn available on?

Kristallijn is available on Windows PC.

Is Kristallijn worth buying?

Kristallijn has 100% positive reviews from 21 players.

When was Kristallijn released?

Kristallijn was released on Oct 2, 2020.

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