The Battle of Visby starts out as a sweet little snapshot of a moment in time as the town of Visby prepares to be assaulted by Vlademar IV of Denmark in 1361. I love medieval history games and I enjoyed walking through the small section of town and feeling like I was getting a 3D history lesson. The way the characters talked was fun and the music was fitting and pleasing. There is plenty of build-up to the impending siege across multiple characters. Then the attack happens and the game makes no assumptions that it's any kind of action game and the combat is limited to hitting WASD at the right time. For a game created by one person, I was quite thrilled to play it. Then, just as I'm thinking I'm having a good time, the game just ends. I hardly got a full hour out of it. No conclusions were presented for any of the characters that were introduced. A quick text note of history was added with a screenshot of modern Visby, and the end. So even though this was only $2.11 for me to play, I f...
The Battle of Visby
- Release Date:
- Aug 7, 2020
- Developer:
- ChalkstoneInteractive
- Publisher:
- Chalkstone Interactive
- Platforms:
- Windows
Game Tags
About This Game
Visby, the islands main town is the trading centre of the North.
King Valdemar Atterdag of Denmark lands his troops on the shores of Gotlands west coast.
His goal is to invade Visby and rule the trading of the baltic sea.
A small resistance of country yeomen decides to take up arms against the superior invaders.
The story is told from a first-person perspective where the player takes roles of different characters experiencing the events that lead to the battle.
It is made in Unreal Engine by a one-man team.
The experience is about 1-2 hours long and focused on narrative storytelling.
Design:
The game is a mix of a "walking simulator" and Quick Time Events.
The player experiences the story from a first-person perspective from the eyes of different characters where the player walks around and unfolds the story by interacting with the environments as well as NPCs.

The battles and action sequences are played as "Quick time events" where the player has to push the right key to perform different actions.
Screenshots
User Reviews
First off, this is a one-man production, and as that it is very impressive. The environments are well-made and detailed and sets a good mood throughout. Knowing the history that is being portrayed I immediately noticed the accuracy of the town. I wanted to explore more interiors because the one you sleep in is lovely. The beach is gorgeous and I especially like the wasd sequences which brakes up the fps gameplay in a nice way. A few things could be improved imo; faster sprint speed, an optimization-pass on graphics, proper voice-over and more stuff to explore. Overall a nice indie game and I want to see more from this developer.
As the description says: "The game is a narrative "walking simulator" mixed with "Quick time events." Not much else to say really, thats what it is. Made by one person (or small team?), for that this is impressive, but as a game? Not so much. Doesn't run well, feels slow and sluggish. If you try to set resolution to 1440p it immediately crashes. After the first 5 minutes I wish it would end but I forced myself to soldier through, lucky for me it only took an hour. The small things I liked: the overall visual style looks authentic enough to my eyes and the graphics are nice. Too bad poor optimization ruins it.
Starts out great, but becomes unendurably bad when it becomes about clicking in the right place and pressing the right button fast enough.
Well, I like the idea and really want this to be good. I also like the setting, it feels good walking medieval Visby, especially when you have en interest in history. However, this game is poorly optimized. Even with a relatively powerful setup (an i7-9700k and a GeForce 2080) my computer struggles to reach even 30 fps (initially around 60 fps, but after you've slept and wake up the next day the performance goes down the well). So even though I really would like to recommend it because I like the idea and setting, I can't at the moment because of the technical issues. Hopefully they will be resolved in the near future and then I might change my review to a positive one. Also, as others have said already, the game crashes when changing settings, and you walk really slow (even when "running"). I understand the idea behind this game is not to rush it but take your time and walk the city, however in my opinion you move a bit too slow in order for it to be enjoyable.
very atmospheric game. Compared to its price I don't understand negative reviews and what they want?
The battle of Wisby is not really a game even if it has a few game-like scenarios, but rather a walking simulator of medieval Visby. It is beautifully constructed and rendered, but very narrow in that you can only walk the intended path and there's little or no room for free exploration. But from my many years in Visby it feels very much like every street I've walked so many times, and yet of course I have never seen them in this way. I'd have loved to have more options to explore streets and buildings. The story is quite simple and follows the historical events of the arrival of Valdemar Atterdag to Gotland, the invasion itself where the farmers were abandoned and killed outside the city, and a few battle scenes. The main focus is still on walking around town and seeing all the familiar places as they might have looked some 700 years ago. There are a few bugs, one in a climbing scene, where if you hit the right spot you can continue climbing into thin air, and what seems like a few ...
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: win 10 64 Bit
- Processor: i5-3470 INTEL or AMD Equivalent
- Memory: 6 GB RAM MB RAM
- Graphics: Nvidia GTX 660 or AMD Radeon HD 7770
- DirectX: Version 11
- Storage: 18 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: win 10 64 Bit
- Processor: i7-4790K INTEL or AMD Equivalent
- Memory: 8 GB RAM MB RAM
- Graphics: Nvidia GTX 1060 or AMD Radeon R9 390
- DirectX: Version 11
FAQ
How much does The Battle of Visby cost?
The Battle of Visby costs $2.99.
What are the system requirements for The Battle of Visby?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: win 10 64 Bit Processor: i5-3470 INTEL or AMD Equivalent Memory: 6 GB RAM MB RAM Graphics: Nvidia GTX 660 or AMD Radeon HD 7770 DirectX: Version 11 Storage: 18 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: win 10 64 Bit Processor: i7-4790K INTEL or AMD Equivalent Memory: 8 GB RAM MB RAM Graphics: Nvidia GTX 1060 or AMD Radeon R9 390 DirectX: Version 11
What platforms is The Battle of Visby available on?
The Battle of Visby is available on Windows PC.
Is The Battle of Visby worth buying?
The Battle of Visby has 42% positive reviews from 12 players.
When was The Battle of Visby released?
The Battle of Visby was released on Aug 7, 2020.
Similar Games
AI-powered recommendations based on game description